Ben Fellows
Elevator Stealth
Elevator Stealth is the spiritual successor to the classic Elevator Action. Featuring the return of Agent 17, climb a hotel trying to take out 5 targets while wearing disguises and avoiding enemy agents. You've lost your gun however, and have to use hand to hand combat to survive.
Roles: Producer, Designer
Engine: Unity
Team Size: 5
Production Dates: August - September 2022
As the producer...
I led a team of 5 grad students making a prototype of an iteration of a classic arcade game in just three weeks. Given the timeframe, I attempted to plan out and organize all of our tasks via Jira at the beginning of the project. I ran stand-ups twice a week to ensure we were meeting our deadline and cut content as needed to remain in scope.
As the designer...
I pitched the use of Elevator Action as the arcade game we'd iterate on and the idea to make it a stealth based game. We iterated on that as a team into the current version we have now involving disguises and hand to hand combat. I then designed the main level on paper and implemented the design in the engine.